AI TV
fal.live
fal's public experimental network streams themed AI channels and lets viewers shape what happens next.
H3 Max DirectorNative realtime
Independent product directory
Find and compare live AI TV, interactive stories, creator tools, games, and open-source video projects—including the first wave built with H3 Max.
Screenshots from the listed products and source repositories.
The directory
Search products, prototypes, and infrastructure by format and generation loop. Every profile distinguishes verified behavior from reported technology.
AI TV
fal's public experimental network streams themed AI channels and lets viewers shape what happens next.
H3 Max DirectorNative realtime
AI TV
A live public channel where viewers propose ideas, watch a generation queue, and vote on what they see.
H3 MaxJust-in-time generation
Interactive story
A fixed-format AI survival show where the audience directs four characters one shot at a time.
H3 Max TurboBuffered interactive
AI TV
A public viewing site that turns a premise into a queued H3 Max movie or episodic program and keeps completed titles in a browsable catalog.
H3 MaxJust-in-time generation
Interactive story
A public point-and-click story game where each choice creates the next H3 Max video segment and saves a persistent branch through the adventure.
H3 MaxJust-in-time generation
AI TV
A public AI television experiment where a viewer supplies the premise and a director prepares upcoming shots with parallel camera generation.
OtherJust-in-time generation
Interactive story
A public staging prototype where a visitor starts a story, chooses what happens next, and requests another 5–15 second H3 Max Turbo scene.
H3 Max TurboJust-in-time generation
Developer infrastructure
A signed-in creation studio for configuring, steering, stopping, and saving a live H3 Max Director session.
H3 Max DirectorNative realtime
Education
An open-source classroom set where an LLM plans a one-minute lesson and H3 Max Turbo renders twelve five-second beats just in time.
H3 Max TurboJust-in-time generation
Game
An open-source video game with both pre-generated branch shots and continuously steerable H3 Max Director horror worlds.
H3 Max DirectorNative realtime
Game
A CC0 Minecraft mod feature that places an H3 Max Director-powered live television screen in the player's hand and lets chat retune the session.
H3 Max DirectorNative realtime
AI TV
A source-available streaming prototype where a showrunner writes upcoming shots and H3 Max Turbo keeps a growing playback buffer.
H3 Max TurboJust-in-time generation
Education
An open-source tutor that listens and speaks in real time while a bounded H3 Max clip queue illustrates the current explanation.
H3 MaxBuffered interactive
Developer infrastructure
An MIT-licensed project whose current v0 opens a Director session and accepts manual prompts; automated news and broadcast stages remain planned.
H3 Max DirectorNative realtime
Developer infrastructure
An Apache-licensed MiniMax H3 pipeline with chat intake, story memory, clip buffering, filler, preview, and RTMP output.
MiniMax H3Buffered interactive
Developer infrastructure
A source-available pipeline that converts chat into MiniMax H3 clips on two local GPUs and plays the growing pool back over one persistent RTMP stream.
MiniMax H3Synthetic live
AI TV
A public AI television site with recent shows and replays, paired with an Apache-licensed FastH3 reference pipeline for chat-driven RTMP broadcasting.
FastH3Synthetic live
Read the mechanism
We separate the transport, generation loop, and playback illusion. That makes very different products comparable without flattening them into one buzzword.
One live WebRTC session keeps generating. New prompt messages steer upcoming segments without starting a new batch.
fal.live · Clip Studio DirectorThe current clip plays while the next one renders. A small runway turns faster-than-playback generation into a channel.
Slopflix · diivergeAudience or user choices shape short generated clips while buffering, filler, and state make latency survivable.
Renoise Live · OpenH3LiveLocal or remote workers grow a clip pool, then one persistent encoder sends it as a continuous broadcast.
SlopTV · ReactorOur rule: model, availability, mechanism, and evidence are four separate claims. If we cannot prove one, we say so.
How review worksModel field guide · updated 05 Sep 2026
H3 Max, H3 Max Turbo, and H3 Max Director solve different product problems. Director exposes a continuous WebRTC session; Max and Turbo power the faster-than-playback clip pipelines behind many new channels.
Configure once. Send new directions during the session.
Render the next segment while the current one plays.
Build the next format
Original, source-grounded resources for turning a fast model into a product people can actually use.
Session openers, mid-stream steering, character locks, audience continuations, recovery beats, and disclosure-safe sponsor segments.
Architectures for native sessions, audience television, just-in-time episodes, playable movies, tutors, and local-GPU broadcasts.
RetivAI writes its own prompt and template text from public technical sources. No recipe is represented as independently generated or benchmarked by RetivAI.
Open submissions
Send the product, source, and one piece of evidence. Automated checks prepare the review; a human makes the decision. Launch submissions are free.