Director configure
A durable world contract sent once at session start: identity, location, camera, audio, continuity, and opening beat.
Continuous WebRTC session10 original recipes · Updated 05 Sep 2026
Realtime video needs more than one beautiful shot. These recipes preserve a world, translate audience intent, expose game state, recover a starving buffer, and keep claims out of generated pixels.
Choose a control point
Director session setup and mid-stream messages are not the same prompt system as H3 Max/Turbo clips or open MiniMax H3 task modes.
Before you copy
A useful prompt starts with the endpoint contract. Mixing a Director control message with a clip-generation prompt is a product error, not a wording issue.
A durable world contract sent once at session start: identity, location, camera, audio, continuity, and opening beat.
Continuous WebRTC sessionA small delta sent during the session. It changes one upcoming action while preserving everything already established.
Mid-stream steeringA self-contained, timed shot or a continuation conditioned on a prior frame. It must carry the anchors required for that clip.
T2V · I2V · FL2VA · Ref2VANative realtime · configure
Give a continuous Director session a clear visual contract before the first segment begins.
Create a continuous original live-action stream titled [SHOW_TITLE].
WORLD: [ONE-SENTENCE LOCATION], at [TIME OF DAY], with [WEATHER / AMBIENCE]. The world remains physically coherent and time moves forward without resets.
SUBJECT: [CHARACTER NAME], [AGE RANGE AND APPEARANCE], always wearing [WARDROBE ANCHOR] and carrying [PROP ANCHOR]. Preserve face, hair, clothing colors, body proportions, and prop identity throughout the session.
CAMERA CONTRACT: [CAMERA FORMAT AND LENS FEEL]. Favor motivated, continuous movement. Do not jump to a new location unless a later direction explicitly asks for a transition.
OPENING BEAT: [WHAT IS HAPPENING AS THE STREAM BEGINS]. End the opening beat with ongoing motion and room for the next direction.
AUDIO: Natural location ambience plus [VOICE / MUSIC RULE]. Keep speech sparse and only speak words placed inside quotation marks.
CONTINUITY RULES: New directions change only the requested action. Everything else—character identity, wardrobe, location logic, lighting direction, and current objects—persists. No titles, logos, subtitles, watermarks, or copyrighted characters.Name one ambient bed and one speech rule. Quoted dialogue is more controllable than a general instruction to talk continuously.
Multiple locations in the opener, rapid montage language, conflicting camera styles, text on screen, or instructions that depend on an unseen backstory.
Native realtime · prompt
Change one upcoming beat without accidentally rebooting the character, camera, or world.
NEXT BEAT ONLY: Keep the same [CHARACTER], wardrobe, location, time, lighting, and camera language.
[CHARACTER] now [ONE CLEAR ACTION]. The camera [ONE CAMERA RESPONSE]. [ONE ENVIRONMENTAL REACTION].
Preserve every established object and spatial relationship. Continue naturally after this beat; do not end, reset, cut to a new place, add text, or introduce a new person.If speech is needed, include one short exact line in quotes and keep the existing ambience unchanged.
A new style bible, a location reset, several sequential actions, or camera directions that contradict the current shot.
Native realtime · continuity
A compact identity sheet for sessions where the same person and place must survive many directions.
CONTINUOUS WORLD BIBLE — [SERIES NAME]
1. [CHARACTER NAME]: [AGE RANGE], [FACE SHAPE / SKIN / DISTINCTIVE FEATURE].
2. Hair: [COLOR, LENGTH, SHAPE]. Never changes.
3. Wardrobe: [TOP], [BOTTOM], [FOOTWEAR], [ONE ACCESSORY]. Exact colors persist.
4. Scale and movement: [HEIGHT / BUILD], moves with [MOTION QUALITY].
5. Voice: [VOICE QUALITY]. Speaks only exact quoted lines.
6. Home location: [SINGLE LOCATION] with [THREE PERMANENT LANDMARKS].
7. Light: [ONE MOTIVATED LIGHT SOURCE] from [DIRECTION].
8. Camera: [ONE REPEATABLE CAMERA GRAMMAR].
9. World rule: [ONE PHYSICAL OR STORY RULE THAT NEVER CHANGES].
10. Current state: [WHAT THE CHARACTER WANTS AND WHAT OBJECTS ARE PRESENT].
OPENING: [CHARACTER NAME] is already [SIMPLE CONTINUOUS ACTION]. Preserve lines 1–10 across every upcoming segment. Later directions may change the action and story state, but never silently change identity, wardrobe, landmarks, camera grammar, or world rule.A stable voice description and exact quoted dialogue reduce the chance that speech style changes between beats.
Brand-name characters, conflicting age/style descriptions, more than one home location, or a long list of invisible personality traits.
Interactive stream · moderation-ready
Translate a selected audience idea into one bounded, filmable continuation.
AUDIENCE INTENT (already reviewed): [SANITIZED IDEA]
Continue from the exact current scene. Keep [CHARACTER ANCHORS], [LOCATION ANCHORS], current time, and established visual style unchanged.
In the next beat, [PROTAGONIST] attempts to [VISIBLE GOAL]. Show a clear beginning, physical consequence, and readable outcome: [SUCCESS / COMPLICATION / OPEN QUESTION]. The environment responds through [ONE CONCRETE EFFECT].
Camera: [SHOT AND MOVEMENT]. Audio: preserve the existing ambience; add [ONE SOUND CUE]. No new named people, brands, logos, interface text, or unrequested location change. End on active motion that supports another audience choice.Preserve the established sound bed and add one legible cue tied to the action. Avoid asking for several overlapping lines of dialogue.
Raw usernames, prompt-injection text, copyrighted characters, public figures, brand marks, explicit harm, or an audience request that rewrites the system rules.
Synthetic live · recurring format
Produce a short, clearly fictional desk segment with stable host identity and readable pacing.
[00:00–00:02] Wide establishing shot of an original fictional studio called [PROGRAM NAME]. [HOST DESCRIPTION] sits behind [DESK ANCHOR]. The set uses [COLOR PALETTE] and one blank, abstract background panel with no text or logos. A restrained opening music sting resolves into quiet studio ambience.
[00:02–00:06] Slow camera push to a medium shot. The host looks into camera and says exactly: "[SHORT VERIFIED LINE]." Natural mouth movement, calm broadcast delivery, no other voices.
[00:06–00:10] The host turns toward [PHYSICAL PROP OR DEMO] and makes [ONE VISIBLE EXPLANATORY GESTURE]. The camera follows gently. End with the host still engaged, ready for the next chained shot.
Keep the host's face, hair, wardrobe, desk, lighting direction, and camera height identical to the supplied reference or previous final frame. This is a fictional program. Do not create a real network logo, real journalist, ticker, captions, lower third, watermark, or unsupported on-screen claim.One quoted sentence plus quiet studio ambience. Use captions rendered by the web player if accessibility text is needed.
Real network branding, real anchors, breaking-news urgency, fabricated statistics, dense on-screen text, or multiple speakers in one short clip.
Buffered interactive · fixed world
Turn a voted survival choice into a clear beat while protecting a recurring cast and map.
SERIES LOCK: [SHOW NAME], an original grounded survival drama. Preserve the exact people already visible: [CAST ANCHORS]. Preserve [ISLAND ZONE], weather direction, time of day, wardrobe damage, carried tools, and established injuries.
WINNING AUDIENCE CHOICE: [SANITIZED CHOICE].
[00:00–00:03] Continue directly from the supplied final frame. [FOCAL CHARACTER] notices [IMMEDIATE PHYSICAL PROBLEM] and begins the chosen action. Handheld camera stays on the same side of the action.
[00:03–00:07] The action meets a believable obstacle: [OBSTACLE]. Show hands, tools, terrain, and cause-and-effect clearly; no unexplained object appears.
[00:07–00:10] Resolve this beat with [VISIBLE CONSEQUENCE]. End on a new, simple dilemma that can be expressed as two or three audience choices.
Audio: continuous wind, surf, and close practical sounds. Dialogue only if supplied here in quotes: "[OPTIONAL SHORT LINE]." No captions, logos, celebrity likenesses, fantasy rescue, sudden location change, or reset of damage and inventory.Repeat the same environmental sound bed across chained clips and limit dialogue to one short quoted line.
Public-figure lookalikes, franchise characters, magically restored wardrobe, teleported props, or a consequence that exists only in narration.
Interactive game · state-readable
Stage one first-person action whose success or complication can be judged from the pixels.
FIRST-PERSON CONTINUATION from the supplied final frame. Preserve [LOCATION], [LIGHTING], the player's visible [HANDS / GLOVES], held [ITEM], and all object positions.
PLAYER ACTION: [ONE PHYSICAL VERB + TARGET].
RULED OUTCOME: [SUCCESS / PARTIAL SUCCESS / FAILURE] because [PHYSICAL REASON].
[00:00–00:03] The player's hands begin the action in frame. Keep human-scale movement and a stable horizon.
[00:03–00:07] Show contact with the target and the exact physical reason for the ruled outcome.
[00:07–00:10] Hold long enough to read the consequence: [VISIBLE STATE CHANGE]. End with the target and relevant item still visible for the next decision.
Camera behaves like a body-mounted cinematic first-person view—natural head motion, no third-person cutaway, no floating HUD, no text, no extra limbs. Audio is location ambience plus synchronized contact sounds.Use synchronized Foley and existing ambience; avoid voiceover that announces an outcome the image does not show.
Third-person cuts, game HUD text, invisible consequences, several chained actions, impossible camera movement, or extra hands.
Education · single concept
Illustrate one concrete learning idea in a short beat that can join a longer lesson runway.
STYLE LOCK: [ORIGINAL ILLUSTRATION STYLE], using [LIMITED COLOR PALETTE], stable line weight, clean shapes, and no written words.
SCIENTIFIC SUBJECT: [ONE CONCRETE CONCEPT].
TEACHING INTENT: Make the viewer understand [ONE OBSERVABLE RELATIONSHIP].
Create exactly one five-second 16:9 illustrated demonstration. Begin with [INITIAL STATE]. Animate one change: [PROCESS]. End on [FINAL STATE] and hold it briefly so the relationship is readable.
Composition stays centered with one dominant subject and one supporting element. Use scale, motion, color contrast, and spatial relation instead of labels. No presenter, equations, captions, logo, decorative text, unrelated objects, or second concept.
Audio: one soft transition sound synchronized to the change; no speech.Keep generated audio minimal; narration and accessible captions are more reliable when the player owns them.
Dense diagrams, written labels, more than one scientific process, anthropomorphic claims, or visually unverifiable facts.
Reliability · buffer recovery
Generate a low-risk holding beat that buys time without silently advancing the story.
RECOVERY BEAT from the supplied final frame. Preserve every established character, object, location, wardrobe detail, light direction, and camera style.
Do not advance the plot, introduce information, solve a problem, move to a new place, add a person, or change inventory.
For [DURATION] seconds, show [LOW-RISK CONTINUOUS ACTION]: subtle breathing, fabric and hair responding to the environment, [AMBIENT MOTION], and a gentle [CAMERA MOTION]. Keep the focal character oriented toward the current unresolved situation.
Audio continues seamlessly with [EXISTING AMBIENCE] and one quiet environmental detail. No dialogue, captions, signs, logos, sudden event, threat escalation, or fade to black. End in a composition that can accept the original next action.Carry the current ambience without a musical climax or line of dialogue that implies a new event.
New props, reveals, plot progress, camera cuts, black frames, logos, or a fallback that falsely looks like live output.
Monetization · disclosure-safe
Create a visually integrated sponsor beat while keeping disclosure and factual copy outside the generative layer.
Create an original [DURATION]-second interstitial that matches [CHANNEL STYLE] without imitating any real broadcaster.
APPROVED PRODUCT OBJECT: [GENERIC PHYSICAL DESCRIPTION OR LICENSED REFERENCE]. Show it being used only in this truthful, visible way: [APPROVED DEMONSTRATION]. Do not invent performance results, rankings, awards, reviews, prices, health effects, endorsements, or before-and-after claims.
[00:00–00:03] Clean transition from the channel's current palette into [SIMPLE SET].
[00:03–00:08] One clear product action with realistic materials and ordinary cause-and-effect.
[00:08–00:10] Hold a clean end frame with negative space reserved for a real HTML disclosure overlay.
No generated logo, slogan, price, URL, legal line, testimonial, celebrity, competitor mark, or readable text. The player—not the video model—will add “Sponsored,” the approved brand asset, factual copy, and destination link. Audio: original neutral sting with no recognizable melody and no spoken claim.Use an original neutral cue and keep claims in reviewed HTML or recorded human voice, not model-improvised speech.
Unsupported superlatives, simulated testimonials, fake UI, generated legal text, public figures, trademark mutations, or a hidden sponsorship.
Editorial method
We reviewed fal's Director message schema and MiniMax's official H3 prompt-writing materials, then inspected public products and repositories that expose their realtime loops.
Prompt text is original RetivAI editorial work. Public collections inform categories and validation ideas, not copy-and-paste inventory.
“Official structure” means the message shape is documented. “Source-tested pattern” means a public project's source describes the pattern. Neither means RetivAI generated the output.
When RetivAI funds generation tests, the result, model version, settings, date, failed attempts, and media evidence will be recorded before any testing label changes.
Need the product loop too? A good prompt cannot repair missing state, buffering, moderation, or spend limits.